We're a game studio made up of industry veterans. You pick the toppings: code, art, animation, design, production or the full combo. We build teams to order, with people who already know where the oven is and don't need anyone explaining how the kitchen works.
Forged making games. Named after a terrible dinner idea.
We step in wherever it's needed: reinforcing your team, building one to order, or taking on the whole project. You pick the toppings. We bring the people and make sure the kitchen runs.
You pick the toppings.
Code, art, design, animation, QA, production… tell us what you're missing and we'll build the combo. From a single person to a full team, production included and ready to scale up or down as the project demands.
From the first idea to the build that lands on the store. Design, production, development, art, QA, certification and launch. One team, one kitchen, and nobody passing the buck when something burns.
The studio has a solid core with an elastic perimeter. We've worked together for years, and it shows in how little we need to explain to each other. Around us we add people who have already worked on our own games when a project grows. Translation: nobody reaches your project we haven't seen work before.
Send us two lines about what you need and we'll reply within 24 working hours with a team proposal and a rough number. No fourteen-screen forms, no "an advisor will call you".
We'll write back within 24 working hours from orders@pizzatomahawk.com. If we take longer, Perforce has gone down again.